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Ftl warhammer 40k mod
Ftl warhammer 40k mod









ftl warhammer 40k mod ftl warhammer 40k mod ftl warhammer 40k mod

You want your main hand Arc Blade to be any Archeotech relic, not a specific one, it’s just that archeotech relics have stronger versions of skills on them, in whirlwind attacks case, it removes the “Weak Vs. You have to dual wield any one handed weapon to use their last 2 skill slots, which is where our Whirlwind Attack is. None of the ones used in this guide were affected, other than a 25% buff to the two heat damage doctrines in the weapons.įor weapons, we dual wield Arc Blades. It might be worth looking at those new ones, here are the patch notes. There were no changes to the perks or passives that we use, but a lot of psalm code doctrines were updated. Replace Inoculator with “30.0 to 60.0 HP gained on Critical Hit” Archeotech relic. There are many solid options from ancient relics, like Ascendancy that gives you damage reduction and all resists while in green suppression. The only decent archeotech/normal armour enchant is “5.0% to 10.0% chance to Avoid and Reflect enemy attacks back to the attacker”. Digital weapons is probably still the right choice here, especially with all the crit synergies we have. Replace belt item with ” 5.0% to 12.0% Critical Hit Chance in Enraged state” archeotech relic. Eventually I’ll have to make a spin2win 2.0, but for now use your own judgement. Any Combination of these items to replace your eye and main implant would work great. This means we’ll get a lot less movement speed, but there are a lot of seasonal items and changes to psalm code doctrines that turn this into a different but strong build. This build is amazing for farming Void Crusades or the Maelstrom of Carnage, but not good at the Unholy Cathedral.Ī lot of items this build used are no longer available unless traded in non-season, every item that had something to do with “Warp Flecks”. This builds strength is in speeding through any mission difficulty 0-6 without a sweat, but starts to struggle in higher levels. We stack a large amount of crit chance and strength for damage, we get capped dodge for survivability, and we exploit these new warp flecks from the warp surge to gain a ton of movement speed in short bursts. This Assassin build Spins to win! It’s a really simple build that mostly holds down the Whirlwind Attack channeled skill from the Arc Blade that let’s us zoom around the map rapidly nearby enemies.











Ftl warhammer 40k mod